[en] NO_ENOUGH_PLAYERS = !tNo Enough Players!y. !tRequired!y: !t%i!y. RUN_NOTICE = Ready for Run. Run After %i Second(s) ! ZOMBIE_RELEASE = Zombie(s) Will Be Released After: %i Second(s) ! READY_TO_RUN = !tAre you Ready to Run!y? !gGood Luck !y:) ESCAPE_SUCCESS = Escape Success! ESCAPE_FAIL = Escape Fail! START_GAME = Game Commencing! INFECTION_NOTICE = %s has infected %s ! SCORE_MESSAGE = Zombies VS Humans^n %i --------- %i NO_WINNER = Escape Draw! RANK_INFO = [MASTER OF SURVIVAL]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s RANK_INFO_LEADER = [Escape Leader]^n%s RANK_INFO_NONE = None COINS_INFO = !tYour Current Escape Coins!y: !g%i ESCAPE_SUCCESS_COINS = !tEscape Success!y: !t+!g%i !tEscape Coins!y! HUMAN_INFECTED_COINS = !tInfected Human!y: !t+!g%i !tEscape Coins!y! ZOMBIE_SPEC = Spectating: %s^nHP: %i^nClass: Zombie^nEscape Coins: %i ZOMBIE_SPEC_COMMAS = Spectating: %s^nHP: %s^nClass: Zombie^nEscape Coins: %i HUMAN_SPEC = Spectating: %s^nHP: %i^nClass: Human^nEscape Coins: %i HUMAN_SPEC_COMMAS = Spectating: %s^nHP: %s^nClass: Human^nEscape Coins: %i HUMAN_SPEC_LEADER = Spectating: %s^nHP: %i^nClass: Escape Leader^nEscape Coins: %i HUMAN_SPEC_COMMAS_LEADER = Spectating: %s^nHP: %s^nClass: Escape Leader^nEscape Coins: %i ZOMBIE = HP: %i | Class: Zombie | Escape Coins: %i ZOMBIE_COMMAS = HP: %s | Class: Zombie | Escape Coins: %i HUMAN_LEADER = HP: %i | Class: Escape Leader | Escape Coins: %i HUMAN_LEADER_COMMAS = HP: %s | Class: Escape Leader | Escape Coins: %i HUMAN = HP: %i | Class: Human | Escape Coins: %i HUMAN_COMMAS = HP: %s | Class: Human | Escape Coins: %i BUY_ENABLED = !tYour menu has been re-enabled!y. RE_ENABLE_MENU = !tsay /enable or press M to enable your buy menu!y. ALREADY_BOUGHT = !tYou already bought Primary and Secondary Weapons!y! DEAD_CANT_BUY_WEAPON = !tYou can't buy when you're dead!y. NO_BUY_ZOMBIE = !tYou can't buy when you're Zombie!y. BUY_MENU_TIME_EXPIRED = !tBuy menu time has expired!y. MENU_PRIMARY_TITLE = Primary Weapons MENU_SECONDARY_TITLE = Secondary Weapons MENU_AUTOSELECT = Remember? SAVE_YES = Yes SAVE_NO = No NEXT = Next BACK = Back EXIT = Exit MAIN_MENU_TITLE = [ZE] Main Menu MENU_EXTRABUY = Buy Extra Items MENU_WEAPONBUY = Buy Weapons MENU_WEAPONBUY_RE_ENABLE = Re-enable Buy Weapons BUY_EXTRAITEM = Extra Items NO_EXTRA_ITEMS = !tNo extra items are currently available to you!y. ITEM_LIMIT = \w[\r%i\d|\r%i\w] ITEM_LEVEL = \w[\rLevel\d: \r%i\w] ITEM_VIP = \w(\rVIP\w) [bp] NO_ENOUGH_PLAYERS = !tFalta jogadores!y. !tNecessario!y: !t%i!y. RUN_NOTICE = Pronto pra Fugir?. Falta apenas %i segundos ! ZOMBIE_RELEASE = Zumbis liberados em: %i Segundos ! READY_TO_RUN = !tPronto para fugir!y? !gBoa Sorte !y:) ESCAPE_SUCCESS = Fugiram com sucesso! ESCAPE_FAIL = Falharam na fuga! START_GAME = Iniciando a Partida! INFECTION_NOTICE = %s foi infectado %s ! SCORE_MESSAGE = Zombis VS Humanos^n %i --------- %i NO_WINNER = Voce perdeu! RANK_INFO = [MESTRE DE SOBREVIVENCIA]^n[1°] - %s^n[2°] - %s^n[3°] - %s RANK_INFO_LEADER = [Lider da Fuga]^n%s RANK_INFO_NONE = Nenhum COINS_INFO = !tSeus Coins!y: !g%i ESCAPE_SUCCESS_COINS = !tConseguiram Fugir!y: !t+!g%i !tEscape Coins!y! HUMAN_INFECTED_COINS = !tInfectou Humano!y: !t+!g%i !tEscape Coins!y! ZOMBIE_SPEC = Assistindo: %s^nHP: %i^nClasse: Zombi^nEscape Coins: %i ZOMBIE_SPEC_COMMAS = Assistindo: %s^nHP: %s^nClasse: Zombi^nEscape Coins: %i HUMAN_SPEC = Assistindo: %s^nHP: %i^nClasse: Humano^nEscape Coins: %i HUMAN_SPEC_COMMAS = Assistindo: %s^nHP: %s^nClasse: Humano^nEscape Coins: %i HUMAN_SPEC_LEADER = Assistindo: %s^nHP: %i^nClasse: Lider da Fuga^nEscape Coins: %i HUMAN_SPEC_COMMAS_LEADER = Assistindo: %s^nHP: %s^nClasse: Lider da Fuga^nEscape Coins: %i ZOMBIE = HP: %i | Classe: Zombi | Escape Coins: %i ZOMBIE_COMMAS = HP: %s | Classe: Zombi | Escape Coins: %i HUMAN_LEADER = HP: %i | Classe: Lider da Fuga | Escape Coins: %i HUMAN_LEADER_COMMAS = HP: %s | Classe: Lider da Fuga | Escape Coins: %i HUMAN = HP: %i | Classe: Humano | Escape Coins: %i HUMAN_COMMAS = HP: %s | Classe: Humano | Escape Coins: %i BUY_ENABLED = !tSeu menu foi reativado!y. RE_ENABLE_MENU = !tdigite /enable ou aperte M para ativar seu menu de compras!y. ALREADY_BOUGHT = !tVocê já comprou Armas Primárias e Secundárias!y! DEAD_CANT_BUY_WEAPON = !tMorto não pode comprar Armas Primárias e Secundárias!y. NO_BUY_ZOMBIE = !tVocê não pode comprar pois é zumbi!y. BUY_MENU_TIME_EXPIRED = !tO tempo de compra expirou!y. MENU_PRIMARY_TITLE = Armas Primárias MENU_SECONDARY_TITLE = Armas Secundárias MENU_AUTOSELECT = Relembrar? SAVE_YES = Sim SAVE_NO = Nao NEXT = Proximo BACK = Volta EXIT = Sair MAIN_MENU_TITLE = [ZE] Menu Principal MENU_EXTRABUY = Comprar Itens Especiais MENU_WEAPONBUY = Comprar Armas MENU_WEAPONBUY_RE_ENABLE = Reabilite as armas compradas BUY_EXTRAITEM = Extra Itens NO_EXTRA_ITEMS = !tNão há itens extras disponíveis para você!y. ITEM_LIMIT = \w[\r%i\d|\r%i\w] ITEM_LEVEL = \w[\rLevel\d: \r%i\w] ITEM_VIP = \w(\rVIP\w) [pl] NO_ENOUGH_PLAYERS = !tBrak wystarczjacej liczby graczy!y. !tWymagana liczba!y: !t%i!y. RUN_NOTICE = Gotowy do ucieczki. Biegnij po %i sekundach ! ZOMBIE_RELEASE = Zombie zostanie wypuszczone za: %i sekund ! READY_TO_RUN = !tGotowy do ucieczki!y? !gPOWODZENIA !y:) ESCAPE_SUCCESS = Udana ucieczka! ESCAPE_FAIL = Nieudana ucieczka! START_GAME = Rozpoczecie gry! INFECTION_NOTICE = %s zarazil %s ! SCORE_MESSAGE = Zombie VS Ludzie^n %i --------- %i NO_WINNER = Remis! RANK_INFO = [Mistrz przetrwania]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s RANK_INFO_LEADER = [LIDER UCIECZKI]^n%s RANK_INFO_NONE = Żaden COINS_INFO = !tTwoja aktualna ilosc monet!y: !g%i ESCAPE_SUCCESS_COINS = !tUdana ucieczka!y: !t+!g%i !tmonet!y! HUMAN_INFECTED_COINS = !tZarazono czlowieka!y: !t+!g%i !tmonet!y! ZOMBIE_SPEC = Spectating: %s^nHP: %i^nKlasa: Zombie^nIlosc monet: %i ZOMBIE_SPEC_COMMAS = Spectating: %s^nHP: %s^nKlasa: Zombie^nIlosc monet: %i HUMAN_SPEC = Ogladanie: %s^nHP: %i^nKlasa: Czlowiek^nIlosc monet: %i HUMAN_SPEC_COMMAS = Ogladanie: %s^nHP: %s^nKlasa: Czlowiek^nIlosc monet: %i HUMAN_SPEC_LEADER = Ogladanie: %s^nHP: %i^nKlasa: Escape Lider^nIlosc monet: %i HUMAN_SPEC_COMMAS_LEADER = Ogladanie: %s^nHP: %s^nKlasa: Escape Lider^nIlosc monet: %i ZOMBIE = HP: %i | Klasa: Zombie | Ilosc monet: %i ZOMBIE_COMMAS = HP: %s | Klasa: Zombie | Ilosc monet: %i HUMAN_LEADER = HP: %i | Klasa: Escape Lider| Ilosc monet: %i HUMAN_LEADER_COMMAS = HP: %s | Klasa: Escape Lider | Ilosc monet: %i HUMAN = HP: %i | Klasa: Czlowiek | Ilosc monet: %i HUMAN_COMMAS = HP: %s | Class: Human | Escape Coins: %i BUY_ENABLED = !tYour menu has been re-enabled!y. RE_ENABLE_MENU = !tsay /enable or press M to enable your buy menu!y. ALREADY_BOUGHT = !tJuz kupiles bron!y! DEAD_CANT_BUY_WEAPON = !tNie mozesz kupic broni, kiedy jestes martwy!y. NO_BUY_ZOMBIE = !tNie mozesz kupic broni, kiedy jestes Zombie!y. BUY_MENU_TIME_EXPIRED = !tCzas kupowania broni sie skonczyl!y. MENU_PRIMARY_TITLE = Bron podstawowa MENU_SECONDARY_TITLE = Bron dodatkowa MENU_AUTOSELECT = Zapamietac? SAVE_YES = Tak SAVE_NO = Nie NEXT = Nastepny BACK = Powrot EXIT = Wyjscie MAIN_MENU_TITLE = [ZE] Glowne Menu MENU_EXTRABUY = Kup dodatkowe przedmioty MENU_WEAPONBUY = Kup bronie MENU_WEAPONBUY_RE_ENABLE = Wlacz ponowne kupowanie broni BUY_EXTRAITEM = Dodatkowe przedmioty NO_EXTRA_ITEMS = !tAktulanie dodatkowe przedmioty nie sa dostepne!y. ITEM_LIMIT = \w[\r%i\d|\r%i\w] ITEM_LEVEL = \w[\rPoziom\d: \r%i\w] ITEM_VIP = \w(\rVIP\w) [bs] NO_ENOUGH_PLAYERS = !tNema dovoljno igraca!y. !tPotrebno!y: !t%i!y. RUN_NOTICE = Spremite se za bijeg. Bjezite nakon %i sekundi ! ZOMBIE_RELEASE = Zombiji ce biti pusteni nakon: %i sekundi ! READY_TO_RUN = !tDa li ste spremni!y? !gSRETNO !y:) ESCAPE_SUCCESS = Uspjesan bijeg! ESCAPE_FAIL = Neuspjesan bijeg! START_GAME = Pokretanje igre! INFECTION_NOTICE = %s je zarazio %s ! SCORE_MESSAGE = Zombiji VS Ljudi^n %i --------- %i NO_WINNER = Bez pobjednika! RANK_INFO = [MAJSTOR PREZIVLJAVANJA]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s RANK_INFO_LEADER = [Lider bijega]^n%s RANK_INFO_NONE = Nijedna COINS_INFO = !tVas trenutni broj kovanica!y: !g%i ESCAPE_SUCCESS_COINS = !tUspješan bijeg!y: !t+!g%i !tKovanica!y! HUMAN_INFECTED_COINS = !tZarazili ste covjeka!y: !t+!g%i !tKovanica!y! ZOMBIE_SPEC = Gledate: %s^nHP: %i^nVrsta: Zombi^nBroj kovanica: %i ZOMBIE_SPEC_COMMAS = Gledate: %s^nHP: %s^nKlasa: Zombi^nBroj kovanica: %i HUMAN_SPEC = Gledate: %s^nHP: %i^nVrsta: Covjek^nBroj kovanica: %i HUMAN_SPEC_COMMAS = Gledate: %s^nHP: %s^nVrsta: Covjek^nBroj kovanica: %i HUMAN_SPEC_LEADER = Gledate: %s^nHP: %i^nKlasa: Lider bijega^nBroj kovanica: %i HUMAN_SPEC_COMMAS_LEADER = Gledate: %s^nHP: %s^nKlasa: Lider bijega^nBroj kovanica: %i ZOMBIE = HP: %i | Vrsta: Zombi | Broj kovanica: %i ZOMBIE_COMMAS = HP: %s | Vrsta: Zombi | Broj kovanica: %i HUMAN_LEADER = HP: %i | Klasa: Lider bijega | Broj kovanica: %i HUMAN_LEADER_COMMAS = HP: %s | Klasa: Lider bijega | Broj kovanica: %i HUMAN = HP: %i | Vrsta: Covjek | Broj kovanica: %i HUMAN_COMMAS = HP: %s | Vrsta: Covjek | Broj kovanica: %i BUY_ENABLED = !tPonovo ste aktivirali meni za odabir oruzja!y. RE_ENABLE_MENU = !tnapisite /enable ili pritisnite slovo M da aktivirate meni za odabir oruzja!y. ALREADY_BOUGHT = !tVec ste odabrali svoje oruzje!y! DEAD_CANT_BUY_WEAPON = !tNe mozete odabrati oruzje kada ste mrtvi!y. NO_BUY_ZOMBIE = !tNe mozete odabrati oruzje kada ste zombi!y. BUY_MENU_TIME_EXPIRED = !tVrijeme za odabir oruzja je isteklo!y. MENU_PRIMARY_TITLE = Osnovno oruzje MENU_SECONDARY_TITLE = Dodatno oruzje MENU_AUTOSELECT = Zapamtiti? SAVE_YES = Da SAVE_NO = Ne NEXT = Sljedece BACK = Povratak EXIT = Izlaz MAIN_MENU_TITLE = [ZE] Glavni Meni MENU_EXTRABUY = Kupite dodatke MENU_WEAPONBUY = Odaberite oruzje MENU_WEAPONBUY_RE_ENABLE = Ponovo aktivirajte meni za odabir oruzja BUY_EXTRAITEM = Dodaci NO_EXTRA_ITEMS = !tDodaci trenutno nisu dostupni!y. ITEM_LIMIT = \w[\r%i\d|\r%i\w] ITEM_LEVEL = \w[\rLevel\d: \r%i\w] ITEM_VIP = \w(\rVIP\w) [tr] NO_ENOUGH_PLAYERS = !tYeterli Oyuncular Yok!y. !t%i Gereklidir!y. RUN_NOTICE = Kacmaya Hazir Ol. %i Saniye Sonra Kac ! ZOMBIE_RELEASE = Zombiler: %i Saniye Sonra Serbest Edilecekler ! READY_TO_RUN = !tKacmaya Hazirmisin!y? !gIyi Sanslar !y:) ESCAPE_SUCCESS = Kacis Basarili! ESCAPE_FAIL = Kacis Basarisiz! START_GAME = Oyun Basliyor! INFECTION_NOTICE = %s Enfektledi %s ! SCORE_MESSAGE = Zombiler VS Insanlar^n %i --------- %i NO_WINNER = Kacis Esit! RANK_INFO = [HAYATTA KALMA MASTER'i]^n[1inci] - %s^n[2inci] - %s^n[3uncu] - %s RANK_INFO_LEADER = [Kacis Lideri]^n%s RANK_INFO_NONE = Yok COINS_INFO = !tMevcut Kacis Paralariniz!y: !g%i ESCAPE_SUCCESS_COINS = !tKacis Basarili!y: !t+!g%i !tKacis Paralar!y! HUMAN_INFECTED_COINS = !tInsan Enfektledin!y: !t+!g%i !tKacis Paralar!y! ZOMBIE_SPEC = Sununda Izliyorsunuz: %s^nSaglik: %i^nSinif: Zombi^nKacis Paralar: %i ZOMBIE_SPEC_COMMAS = Sununda Izliyorsunuz: %s^nSaglik: %s^nSinif: Zombi^nKacis Paralar: %i HUMAN_SPEC = Sununda Izliyorsunuz: %s^nSaglik: %i^nSinif: Human^nKacis Paralar: %i HUMAN_SPEC_COMMAS = Sununda Izliyorsunuz: %s^nSaglik: %s^nSinif: Human^nKacis Paralar: %i HUMAN_SPEC_LEADER = Sununda Izliyorsunuz: %s^nSaglik: %i^nSinif: Escape Leader^nKacis Paralar: %i HUMAN_SPEC_COMMAS_LEADER = Sununda Izliyorsunuz: %s^nSaglik: %s^nSinif: Escape Leader^nKacis Paralar: %i ZOMBIE = Saglik: %i | Sinif: Zombi | Kacis Paralar: %i ZOMBIE_COMMAS = Saglik: %s | Sinif: Zombi | Kacis Paralar: %i HUMAN_LEADER = Saglik: %i | Sinif: Escape Leader | Kacis Paralar: %i HUMAN_LEADER_COMMAS = Saglik: %s | Sinif: Escape Leader | Kacis Paralar: %i HUMAN = Saglik: %i | Sinif: Human | Kacis Paralar: %i HUMAN_COMMAS = Saglik: %s | Sinif: Human | Kacis Paralar: %i BUY_ENABLED = !tSenin menu'n bir daha Etkinlesmis!y. RE_ENABLE_MENU = !tMenu'yu bir daha Etkinlestirmek icin /enable yaz yada M'ye bas!y. ALREADY_BOUGHT = !tSen gercekten bir silah Almissin!y! DEAD_CANT_BUY_WEAPON = !tOlmusken bir silah Alamazsin!y. NO_BUY_ZOMBIE = !tZombie'iken silah Alamazsin!y. BUY_MENU_TIME_EXPIRED = !tSilah alma menu'su vakti bitti!y. MENU_PRIMARY_TITLE = Birincil Silahlar MENU_SECONDARY_TITLE = Ikincil Silahlar MENU_AUTOSELECT = Hatirla? SAVE_YES = Evet SAVE_NO = Hayir NEXT = Sonraki BACK = Onceki EXIT = Exit MAIN_MENU_TITLE = [ZE] Ana Menu MENU_EXTRABUY = Extra Ogeler Al MENU_WEAPONBUY = Silah Al MENU_WEAPONBUY_RE_ENABLE = Silah Alma Menu'su Etkinlestir BUY_EXTRAITEM = Extra Ogeler NO_EXTRA_ITEMS = !tSu anda sana Extra Ogeler Yok!y. ITEM_LIMIT = \w[\r%i\d|\r%i\w] ITEM_LEVEL = \w[\rSeviye\d: \r%i\w] ITEM_VIP = \w(\rVIP\w) [ru] NO_ENOUGH_PLAYERS = !tНедостаточно игроков!y. !tНужно!y: !t%i!y. RUN_NOTICE = Все готовы. Забег начинается через %i секунд ! ZOMBIE_RELEASE = Первые зомби через: %i секунд ! READY_TO_RUN = !tВы готовы!y? !gУдачи !y:) ESCAPE_SUCCESS = Побег осуществлен! ESCAPE_FAIL = Побег провалился! START_GAME = Игра началась! INFECTION_NOTICE = %s заразил %s ! SCORE_MESSAGE = Зомби VS Люди^n %i --------- %i NO_WINNER = Ничья! RANK_INFO = [МАСТЕР ВЫЖИВАНИЯ]^n[1ый] - %s^n[2ой] - %s^n[3ий] - %s RANK_INFO_LEADER = [Лидер Побега]^n%s RANK_INFO_NONE = Никто COINS_INFO = !tТекущий баланс монет!y: !g%i ESCAPE_SUCCESS_COINS = !tПобег осуществлен!y: !t+!g%i !tМонет!y! HUMAN_INFECTED_COINS = !tЗаразил человека!y: !t+!g%i !tМонет!y! ZOMBIE_SPEC = Наблюдение: %s^nHP: %i^nКласс: Зомби^nМонет: %i ZOMBIE_SPEC_COMMAS = Наблюдение: %s^nHP: %s^nКласс: Зомби^nМонет: %i HUMAN_SPEC = Наблюдение: %s^nHP: %i^nКласс: Человек^nМонет: %i HUMAN_SPEC_COMMAS = Наблюдение: %s^nHP: %s^nКласс: Человек^Монет: %i HUMAN_SPEC_LEADER = Наблюдение: %s^nHP: %i^nКласс: Лидер Побега^nМонет: %i HUMAN_SPEC_COMMAS_LEADER = Наблюдение: %s^nHP: %s^nКласс: Лидер Побега^nМонет: %i ZOMBIE = HP: %i | Класс: Зомби | Монет: %i ZOMBIE_COMMAS = HP: %s | Класс: Зомби | Монет: %i HUMAN_LEADER = HP: %i | Класс: Лидер Побега | Монет: %i HUMAN_LEADER_COMMAS = HP: %s | Класс: Лидер Побега | Монет: %i HUMAN = HP: %i | Класс: Человек | Монет: %i HUMAN_COMMAS = HP: %s | Класс: Человек | Монет: %i BUY_ENABLED = !tВаше МЕНЮ было восстановлено!y. RE_ENABLE_MENU = !tнапиши в чате /enable или нажми M чтобы включить МЕНЮ!y. ALREADY_BOUGHT = !tТы уже купил Оружие!y! DEAD_CANT_BUY_WEAPON = !tТы не можешь покупать когда мертв!y. NO_BUY_ZOMBIE = !tТы не можешь это покупать если ты Зомби!y. BUY_MENU_TIME_EXPIRED = !tВремя покупки закончилось!y. MENU_PRIMARY_TITLE = Винтовки MENU_SECONDARY_TITLE = Пистолеты MENU_AUTOSELECT = Запомнить выбор? SAVE_YES = Да SAVE_NO = Нет NEXT = След BACK = Назад EXIT = Выход MAIN_MENU_TITLE = [ZE] Главное меню MENU_EXTRABUY = Купить Экстра-Предметы MENU_WEAPONBUY = Купить Оружие MENU_WEAPONBUY_RE_ENABLE = Вернуть меню выбора оружия BUY_EXTRAITEM = Экстра-Предметы NO_EXTRA_ITEMS = !tЭкстра-Предметы пока недоступны!y. ITEM_LIMIT = \w[\r%i\d|\r%i\w] ITEM_LEVEL = \w[\rУровень\d: \r%i\w] ITEM_VIP = \w(\rVIP\w) [ro] NO_ENOUGH_PLAYERS = !tPrea putini jucatori!y. !tJucatori necesari!y: !t%i!y. RUN_NOTICE = Fiti gata pentru evadare. Fugiti Dupa %i Secunde ! ZOMBIE_RELEASE = Zombii Vor fi eliberati peste: %i Secunde ! READY_TO_RUN = !tEsti gata pentru fuga!y? !gMult noroc !y:) ESCAPE_SUCCESS = Evadare cu Succes! ESCAPE_FAIL = Evadare Esuata! START_GAME = Incepe Jocul! INFECTION_NOTICE = %s l-a infectat pe %s ! SCORE_MESSAGE = Zombii VS Oameni^n %i --------- %i NO_WINNER = Egalitate! RANK_INFO = [MAESTRII SUPRAVIETUITORI]^n[1st] - %s^n[2nd] - %s^n[3rd] - %s RANK_INFO_LEADER = [Liderul Evadarii]^n%s RANK_INFO_NONE = Nici unul COINS_INFO = !tAi!y !g%i !yEscape Coins!t! ESCAPE_SUCCESS_COINS = !tEvadare cu Succes!y: !t+!g%i !tEscape Coins!y! HUMAN_INFECTED_COINS = !tOameni Infectati!y: !t+!g%i !tEscape Coins!y! ZOMBIE_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Zombi^nEscape Coins: %i ZOMBIE_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Zombi^nEscape Coins: %i HUMAN_SPEC = Spectatezi pe: %s^nHP: %i^nClasa: Om^nEscape Coins: %i HUMAN_SPEC_COMMAS = Spectatezi pe: %s^nHP: %s^nClasa: Om^nEscape Coins: %i HUMAN_SPEC_LEADER = Spectatezi pe: %s^nHP: %i^nClasa: Liderul Evadarii^nEscape Coins: %i HUMAN_SPEC_COMMAS_LEADER = Spectatezi pe: %s^nHP: %s^nClasa: Liderul Evadarii^nEscape Coins: %i ZOMBIE = HP: %i | Clasa: Zombi | Escape Coins: %i ZOMBIE_COMMAS = HP: %s | Clasa: Zombi | Escape Coins: %i HUMAN_LEADER = HP: %i | Clasa:Liderul Evadarii | Escape Coins: %i HUMAN_LEADER_COMMAS = HP: %s | Clasa: Liderul Evadarii | Escape Coins: %i HUMAN = HP: %i | Clasa: Om | Escape Coins: %i HUMAN_COMMAS = HP: %s | Clasa: Om | Escape Coins: %i BUY_ENABLED = !tMeniul tau a fost reactivat!y. RE_ENABLE_MENU = !tTasteaza in chat /enable sau apasa tasta M pentru a reactiva Meniul Pentru Arme!y. ALREADY_BOUGHT = !tDeja ti-ai cumparat armele Secundare si Primare!y! DEAD_CANT_BUY_WEAPON = !tNu poti cumpara cand esti mort!y. NO_BUY_ZOMBIE = !tNu poti cumpara cand esti Zombi!y. BUY_MENU_TIME_EXPIRED = !tDurata de cumparare a expirat!y. MENU_PRIMARY_TITLE = Arme Primare MENU_SECONDARY_TITLE = Arme Secundare MENU_AUTOSELECT = Tine minte? SAVE_YES = Da SAVE_NO = Nu NEXT = Urmatorul BACK = Inapoi EXIT = Iesire MAIN_MENU_TITLE = [ZE] Meniul principal MENU_EXTRABUY = Cumpara Obiecte Extra MENU_WEAPONBUY = Cumpara Arme MENU_WEAPONBUY_RE_ENABLE = Reactiveaza Meniul de Arme BUY_EXTRAITEM = Obiecte Extra NO_EXTRA_ITEMS = !tNiciun obiect extra disponibil pentru tine acum!y. ITEM_LIMIT = \w[\r%i\d|\r%i\w] ITEM_LEVEL = \w[\rNivel\d: \r%i\w] ITEM_VIP = \w(\rVIP\w)