/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CHostageImprov" { "Offsets" { "m_coughTimer" // CountdownTimer { "windows" "4" "linux" "4" "mac" "4" } "m_grenadeTimer" // CountdownTimer { "windows" "12" "linux" "12" "mac" "12" } "m_hostage" // CHostage* { "windows" "20" "linux" "20" "mac" "20" } "m_lastKnownArea" // CNavArea* { "windows" "24" "linux" "24" "mac" "24" } "m_centroid" // Vector { "windows" "28" "linux" "28" "mac" "28" } "m_eye" // Vector { "windows" "40" "linux" "40" "mac" "40" } "m_behavior" // HostageStateMachine { "windows" "52" "linux" "52" "mac" "52" } "m_idleState" // HostageIdleState { "windows" "68" "linux" "68" "mac" "68" } "m_escapeState" // HostageEscapeState { "windows" "140" "linux" "140" "mac" "140" } "m_retreatState" // HostageRetreatState { "windows" "240" "linux" "240" "mac" "240" } "m_followState" // HostageFollowState { "windows" "252" "linux" "252" "mac" "252" } "m_animateState" // HostageAnimateState { "windows" "328" "linux" "328" "mac" "328" } "m_didFidget" // bool { "windows" "460" "linux" "460" "mac" "460" } "m_aggression" // float { "windows" "464" "linux" "464" "mac" "464" } "m_lastSawCT" // IntervalTimer { "windows" "468" "linux" "468" "mac" "468" } "m_lastSawT" // IntervalTimer { "windows" "472" "linux" "472" "mac" "472" } "m_checkNearbyTerroristTimer" // CountdownTimer { "windows" "476" "linux" "476" "mac" "476" } "m_isTerroristNearby" // bool { "windows" "484" "linux" "484" "mac" "484" } "m_nearbyTerroristTimer" // CountdownTimer { "windows" "488" "linux" "488" "mac" "488" } "m_scaredTimer" // CountdownTimer { "windows" "496" "linux" "496" "mac" "496" } "m_scareIntensity" // enum ScareType { "windows" "504" "linux" "504" "mac" "504" } "m_ignoreTerroristTimer" // CountdownTimer { "windows" "508" "linux" "508" "mac" "508" } "m_blinkTimer" // CountdownTimer { "windows" "516" "linux" "516" "mac" "516" } "m_blinkCounter" // char { "windows" "524" "linux" "524" "mac" "524" } "m_lastInjuryTimer" // IntervalTimer { "windows" "528" "linux" "528" "mac" "528" } "m_lastNoiseTimer" // IntervalTimer { "windows" "532" "linux" "532" "mac" "532" } "m_avoidFriendTimer" // CountdownTimer { "windows" "536" "linux" "536" "mac" "536" } "m_isFriendInTheWay" // bool { "windows" "544" "linux" "544" "mac" "544" } "m_chatterTimer" // CountdownTimer { "windows" "548" "linux" "548" "mac" "548" } "m_isDelayedChatterPending" // bool { "windows" "556" "linux" "556" "mac" "556" } "m_delayedChatterTimer" // CountdownTimer { "windows" "560" "linux" "560" "mac" "560" } "m_delayedChatterType" // enum HostageChatterType { "windows" "568" "linux" "568" "mac" "568" } "m_delayedChatterMustSpeak" // bool { "windows" "572" "linux" "572" "mac" "572" } "m_talkingTimer" // CountdownTimer { "windows" "576" "linux" "576" "mac" "576" } "m_moveFlags" // unsigned int { "windows" "584" "linux" "584" "mac" "584" } "m_vel" // Vector2D { "windows" "588" "linux" "588" "mac" "588" } "m_actualVel" // Vector { "windows" "596" "linux" "596" "mac" "596" } "m_moveGoal" // Vector { "windows" "608" "linux" "608" "mac" "608" } "m_knownGoodPos" // Vector { "windows" "620" "linux" "620" "mac" "620" } "m_hasKnownGoodPos" // bool { "windows" "632" "linux" "632" "mac" "632" } "m_priorKnownGoodPos" // Vector { "windows" "636" "linux" "636" "mac" "636" } "m_hasPriorKnownGoodPos" // bool { "windows" "648" "linux" "648" "mac" "648" } "m_priorKnownGoodPosTimer" // CountdownTimer { "windows" "652" "linux" "652" "mac" "652" } "m_collisionTimer" // IntervalTimer { "windows" "660" "linux" "660" "mac" "660" } "m_viewGoal" // Vector { "windows" "664" "linux" "664" "mac" "664" } "m_isLookingAt" // bool { "windows" "676" "linux" "676" "mac" "676" } "m_faceGoal" // Vector { "windows" "680" "linux" "680" "mac" "680" } "m_isFacingTo" // bool { "windows" "692" "linux" "692" "mac" "692" } "m_path" // CNavPath { "windows" "696" "linux" "696" "mac" "696" } "m_follower" // CNavPathFollower { "windows" "6844" "linux" "6844" "mac" "6844" } "m_lastPosition" // Vector { "windows" "6940" "linux" "6940" "mac" "6940" } "m_moveType" // enum MoveType { "windows" "6952" "linux" "6952" "mac" "6952" } "m_moveLimit" // enum MoveType { "windows" "6956" "linux" "6956" "mac" "6956" } "m_isCrouching" // bool { "windows" "6960" "linux" "6960" "mac" "6960" } "m_minCrouchTimer" // CountdownTimer { "windows" "6964" "linux" "6964" "mac" "6964" } "m_moveAngle" // float { "windows" "6972" "linux" "6972" "mac" "6972" } "m_wiggleDirection" // enum NavRelativeDirType { "windows" "6976" "linux" "6976" "mac" "6976" } "m_wiggleTimer" // CountdownTimer { "windows" "6980" "linux" "6980" "mac" "6980" } "m_wiggleJumpTimer" // CountdownTimer { "windows" "6988" "linux" "6988" "mac" "6988" } "m_inhibitObstacleAvoidance" // CountdownTimer { "windows" "6996" "linux" "6996" "mac" "6996" } "m_jumpTimer" // CountdownTimer { "windows" "7004" "linux" "7004" "mac" "7004" } "m_hasJumped" // bool { "windows" "7012" "linux" "7012" "mac" "7012" } "m_hasJumpedIntoAir" // bool { "windows" "7013" "linux" "7013" "mac" "7013" } "m_jumpTarget" // Vector { "windows" "7016" "linux" "7016" "mac" "7016" } "m_clearPathTimer" // CountdownTimer { "windows" "7028" "linux" "7028" "mac" "7028" } "m_traversingLadder" // bool { "windows" "7036" "linux" "7036" "mac" "7036" } "m_visiblePlayer" // EHANDLE[32] { "windows" "7040" "linux" "7040" "mac" "7040" } "m_visiblePlayerCount" // int { "windows" "7296" "linux" "7296" "mac" "7296" } "m_visionTimer" // CountdownTimer { "windows" "7300" "linux" "7300" "mac" "7300" } } } } } }